以火箭方式发射到天空,然后爆炸死亡,未加特效,需要自行修改

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#include <sourcemod>
#include <sdktools>
#include <sdktools_functions>
#undef REQUIRE_PLUGIN
#include <adminmenu>

new Handle:hAdminMenu = INVALID_HANDLE

new Handle:Cvar_RocketMe = INVALID_HANDLE

new gametype = 0
new g_Explosion

new g_Ent[MAXPLAYERS+1]
new String:GameName[64]

new bool:IsBonusRound = false

#define PLUGIN_VERSION "1.0.110"

// Functions
public Plugin:myinfo =
{
name = "Evil Admin - Rocket",
author = "<eVa>Dog",
description = "Make a rocket with a player",
version = PLUGIN_VERSION,
url = "http://www.theville.org"
}

public OnPluginStart()
{
CreateConVar("sm_evilrocket_version", PLUGIN_VERSION, "Evil Rocket插件版本", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY)
Cvar_RocketMe = CreateConVar("sm_rocketme_enabled", "0", "允許玩家把自己變成火箭", FCVAR_PLUGIN)

RegAdminCmd("sm_zisha", Command_EvilRocket, ADMFLAG_SLAY, "sm_evilrocket <#userid|name>")
RegConsoleCmd("sm_kill", Command_RocketMe, "一個有趣的自殺方法")

LoadTranslations("common.phrases")

GetGameFolderName(GameName, sizeof(GameName))

if (StrEqual(GameName, "tf"))
{
HookEvent("teamplay_round_win", RoundWinEvent)
HookEvent("teamplay_round_active", RoundStartEvent)
}
else if (StrEqual(GameName, "dod"))
{
HookEvent("dod_round_win", RoundWinEvent)
HookEvent("dod_round_active", RoundStartEvent)
}

new Handle:topmenu
if (LibraryExists("adminmenu") && ((topmenu = GetAdminTopMenu()) != INVALID_HANDLE))
{
OnAdminMenuReady(topmenu)
}
}

public Action:RoundWinEvent(Handle:event, const String:name[], bool:dontBroadcast)
{
IsBonusRound = true
}

public Action:RoundStartEvent(Handle:event, const String:name[], bool:dontBroadcast)
{
IsBonusRound = false
}

public OnEventShutdown()
{
if (StrEqual(GameName, "tf"))
{
UnhookEvent("teamplay_round_win", RoundWinEvent)
UnhookEvent("teamplay_round_active", RoundStartEvent)
}
else if (StrEqual(GameName, "dod"))
{
UnhookEvent("dod_round_win", RoundWinEvent)
UnhookEvent("dod_round_active", RoundStartEvent)
}
}

public OnMapStart()
{
if (StrEqual(GameName, "tf"))
{
gametype = 1
}
else if (StrEqual(GameName, "dod"))
{
gametype = 2
}
else
{
gametype = 0
}

g_Explosion = PrecacheModel("sprites/sprite_fire01.vmt")

PrecacheSound("ambient/explosions/exp2.wav", true)
PrecacheSound("npc/env_headcrabcanister/launch.wav", true)
PrecacheSound("weapons/rpg/rocketfire1.wav", true)
}

public Action:Command_EvilRocket(client, args)
{
decl String:target[65]
decl String:target_name[MAX_TARGET_LENGTH]
decl target_list[MAXPLAYERS]
decl target_count
decl bool:tn_is_ml

if (args < 1)
{
ReplyToCommand(client, "[提示] 用法: sm_evilrocket <#userid|name>");
return Plugin_Handled
}

GetCmdArg(1, target, sizeof(target))

if ((target_count = ProcessTargetString(
target,
client,
target_list,
MAXPLAYERS,
0,
target_name,
sizeof(target_name),
tn_is_ml)) <= 0)
{
ReplyToTargetError(client, target_count)
return Plugin_Handled
}

for (new i = 0; i < target_count; i++)
{
if (IsClientInGame(target_list[i]) && IsPlayerAlive(target_list[i]))
{
PerformEvilRocket(client, target_list[i])
}
}
return Plugin_Handled
}

PerformEvilRocket(client, target)
{
if (g_Ent[target] == 0)
{
if (client != -1)
{
LogAction(client, target, "\"%L\"把\"%L\"送到太空了", client, target)
ShowActivity(client, "已发射 \%N 到太空", target)

if (gametype == 1)
{
AttachParticle(target, "rockettrail_!")
}
else if (gametype == 2)
{
AttachParticle(target, "rockettrail")
}
else
{
AttachFlame(target)
}
EmitSoundToAll("weapons/rpg/rocketfire1.wav", target, _, _, _, 0.8)
CreateTimer(2.0, Launch, target)
CreateTimer(3.5, Detonate, target)
}
else
{
if (gametype == 1)
{
AttachParticle(target, "rockettrail_!")
}
else if (gametype == 2)
{
AttachParticle(target, "rockettrail")
}
else
{
AttachFlame(target)
}
EmitSoundToAll("weapons/rpg/rocketfire1.wav", target, _, _, _, 0.8)
CreateTimer(2.0, Launch, target)
CreateTimer(3.5, Detonate, target)
}
}
}

public Action:Launch(Handle:timer, any:client)
{
if (IsClientInGame(client))
{
new Float:vVel[3]

vVel[0] = 0.0
vVel[1] = 0.0
vVel[2] = 800.0

EmitSoundToAll("ambient/explosions/exp2.wav", client, _, _, _, 1.0)
EmitSoundToAll("npc/env_headcrabcanister/launch.wav", client, _, _, _, 1.0)

TeleportEntity(client, NULL_VECTOR, NULL_VECTOR, vVel)
SetEntityGravity(client, 0.1)
}

return Plugin_Handled
}

public Action:Detonate(Handle:timer, any:client)
{
if (IsClientInGame(client))
{
new Float:vPlayer[3]
GetClientAbsOrigin(client, vPlayer)

if (gametype == 1)
{
DeleteParticle(g_Ent[client])
g_Ent[client] = 0

if (IsBonusRound)
{
new Float:ClientOrigin[3]
GetClientAbsOrigin(client, ClientOrigin)

new g_ent = CreateEntityByName("env_explosion")
DispatchKeyValue(g_ent, "iMagnitude", "2000")
DispatchKeyValue(g_ent, "iRadiusOverride", "15")
DispatchSpawn(g_ent)
TeleportEntity(g_ent, ClientOrigin, NULL_VECTOR, NULL_VECTOR)
AcceptEntityInput(g_ent, "Explode")
CreateTimer(3.0, KillExplosion, g_ent)
}
else
{
FakeClientCommand(client, "Explode")
}
}
else if (gametype == 2)
{
DeleteParticle(g_Ent[client])
g_Ent[client] = 0

FakeClientCommand(client, "Explode")
}
else
{
TE_SetupExplosion(vPlayer, g_Explosion, 10.0, 1, 0, 600, 5000)
TE_SendToAll()
g_Ent[client] = 0

ForcePlayerSuicide(client)
}

SetEntityGravity(client, 1.0)
}
return Plugin_Handled
}

public Action:KillExplosion(Handle:timer, any:ent)
{
if (IsValidEntity(ent))
{
new String:classname[256]
GetEdictClassname(ent, classname, sizeof(classname))
if (StrEqual(classname, "env_explosion", false))
{
RemoveEdict(ent)
}
}
}

public OnLibraryRemoved(const String:name[])
{
if (StrEqual(name, "adminmenu"))
{
hAdminMenu = INVALID_HANDLE;
}
}

public OnAdminMenuReady(Handle:topmenu)
{
if (topmenu == hAdminMenu)
{
return;
}

hAdminMenu = topmenu

new TopMenuObject:player_commands = FindTopMenuCategory(hAdminMenu, ADMINMENU_PLAYERCOMMANDS)

if (player_commands != INVALID_TOPMENUOBJECT)
{
AddToTopMenu(hAdminMenu,
"sm_evilrocket",
TopMenuObject_Item,
AdminMenu_rocket,
player_commands,
"sm_evilrocket",
ADMFLAG_SLAY)
}
}

public AdminMenu_rocket( Handle:topmenu, TopMenuAction:action, TopMenuObject:object_id, param, String:buffer[], maxlength )
{
if (action == TopMenuAction_DisplayOption)
{
Format(buffer, maxlength, "恶魔火箭")
}
else if( action == TopMenuAction_SelectOption)
{
DisplayPlayerMenu(param)
}
}

DisplayPlayerMenu(client)
{
new Handle:menu = CreateMenu(MenuHandler_Players)

decl String:title[100]
Format(title, sizeof(title), "选择玩家:")
SetMenuTitle(menu, title)
SetMenuExitBackButton(menu, true)

AddTargetsToMenu(menu, client, true, true)

DisplayMenu(menu, client, MENU_TIME_FOREVER)
}

public MenuHandler_Players(Handle:menu, MenuAction:action, param1, param2)
{
if (action == MenuAction_End)
{
CloseHandle(menu)
}
else if (action == MenuAction_Cancel)
{
if (param2 == MenuCancel_ExitBack && hAdminMenu != INVALID_HANDLE)
{
DisplayTopMenu(hAdminMenu, param1, TopMenuPosition_LastCategory);
}
}
else if (action == MenuAction_Select)
{
decl String:info[32]
new userid, target

GetMenuItem(menu, param2, info, sizeof(info))
userid = StringToInt(info)

if ((target = GetClientOfUserId(userid)) == 0)
{
PrintToChat(param1, "[提示] %s", "玩家非長期可用")
}
else if (!CanUserTarget(param1, target))
{
PrintToChat(param1, "[提示] %s", "目标不可用")
}
else
{
PerformEvilRocket(param1, target)
}

/* Re-draw the menu if they're still valid */
if (IsClientInGame(param1) && !IsClientInKickQueue(param1))
{
DisplayPlayerMenu(param1)
}
}
}

AttachParticle(ent, String:particleType[])
{
new particle = CreateEntityByName("info_particle_system")

new String:tName[128], String:pName[128]
if (IsValidEdict(particle))
{
new Float:pos[3]
GetEntPropVector(ent, Prop_Send, "m_vecOrigin", pos)

if (gametype == 1)
{
pos[2] += 10
TeleportEntity(particle, pos, NULL_VECTOR, NULL_VECTOR)
}
else if (gametype == 2)
{
pos[2] += 50
TeleportEntity(particle, pos, NULL_VECTOR, NULL_VECTOR)
}

Format(tName, sizeof(tName), "target%i", ent)
DispatchKeyValue(ent, "targetname", tName)

Format(pName, sizeof(pName), "particle%i", ent)
DispatchKeyValue(particle, "targetname", pName)

DispatchKeyValue(particle, "parentname", tName)
DispatchKeyValue(particle, "effect_name", particleType)
DispatchSpawn(particle)

SetVariantString(tName)
AcceptEntityInput(particle, "SetParent", particle, particle, 0)

if (gametype == 1)
{
SetVariantString("flag")
AcceptEntityInput(particle, "SetParentAttachment", particle, particle, 0)
}
ActivateEntity(particle)
AcceptEntityInput(particle, "start")

g_Ent[ent] = particle
}
}

DeleteParticle(any:particle)
{
if (IsValidEntity(particle))
{
new String:classname[256]
GetEdictClassname(particle, classname, sizeof(classname))
if (StrEqual(classname, "info_particle_system", false))
{
RemoveEdict(particle)
}
}
}

AttachFlame(ent)
{
new String:flame_name[128]
Format(flame_name, sizeof(flame_name), "RocketFlame%i", ent)

new String:tName[128]

new flame = CreateEntityByName("env_steam")
if (IsValidEdict(flame))
{
new Float:pos[3]
GetEntPropVector(ent, Prop_Send, "m_vecOrigin", pos)
pos[2] += 30

new Float:angles[3]
angles[0] = 90.0
angles[1] = 0.0
angles[2] = 0.0

Format(tName, sizeof(tName), "target%i", ent)
DispatchKeyValue(ent, "targetname", tName)

DispatchKeyValue(flame,"targetname", flame_name)
DispatchKeyValue(flame, "parentname", tName)
DispatchKeyValue(flame,"SpawnFlags", "1")
DispatchKeyValue(flame,"Type", "0")
DispatchKeyValue(flame,"InitialState", "1")
DispatchKeyValue(flame,"Spreadspeed", "10")
DispatchKeyValue(flame,"Speed", "800")
DispatchKeyValue(flame,"Startsize", "10")
DispatchKeyValue(flame,"EndSize", "250")
DispatchKeyValue(flame,"Rate", "15")
DispatchKeyValue(flame,"JetLength", "400")
DispatchKeyValue(flame,"RenderColor", "180 71 8")
DispatchKeyValue(flame,"RenderAmt", "180")
DispatchSpawn(flame)
TeleportEntity(flame, pos, angles, NULL_VECTOR)
SetVariantString(tName)
AcceptEntityInput(flame, "SetParent", flame, flame, 0)

CreateTimer(3.0, DeleteFlame, flame)

g_Ent[ent] = flame
}
}

public Action:DeleteFlame(Handle:timer, any:ent)
{
if (IsValidEntity(ent))
{
new String:classname[256]
GetEdictClassname(ent, classname, sizeof(classname))
if (StrEqual(classname, "env_steam", false))
{
RemoveEdict(ent)
}
}
}

public Action:Command_RocketMe(client, args)
{
if (IsClientInGame(client) && IsPlayerAlive(client))
{
PerformEvilRocket(-1, client)
CreateTimer(3.0, MessageUs, client)
}
else if (GetConVarInt(Cvar_RocketMe))
{
if (IsClientInGame(client) && IsPlayerAlive(client))
{
PerformEvilRocket(-1, client)
CreateTimer(3.0, MessageUs, client)
}
}
else
{
PrintToChat(client, "[提示] 未允许把自己送进火箭。")
}

return Plugin_Handled
}

public Action:MessageUs(Handle:timer, any:client)
{
PrintToChatAll("[死亡] %N 死于火箭意外坠落身亡.", client)
}